Color & Audio
Professional color grading and audio production tools for broadcast-ready output.
Color Correction Workflow
AIVE ONE Beta uses a node-based color pipeline with a recommended order of operations for professional results. Follow this workflow for consistent, high-quality grades.
- Apply log transform — If your footage was shot in a log profile (S-Log, C-Log, Log-C, V-Log), apply the corresponding Log-to-Rec.709 LUT first. This normalises your footage into a standard color space.
- Primary correction — Fix exposure, white balance, and contrast using the color wheels and global adjustment sliders. Get the image to a neutral, well-exposed starting point.
- Secondary correction — Target specific colors or luminance ranges using HSL qualifiers or the curves editor. Adjust skin tones, sky color, or specific objects without affecting the rest of the image.
- Creative grade — Apply a creative LUT or manual color grade to establish the overall look and mood of your project.
- Shot matching — Use the Shot Match tool or AI Color Grading to ensure visual consistency across all clips in your timeline.
- Final check — Verify levels using the video scopes. Ensure broadcast-safe levels if delivering to television.
Color Wheels
AIVE ONE Beta includes a three-way color corrector with Lift, Gamma, and Gain wheels — the same model used in professional color grading suites.
| Wheel | Controls | Use Case |
|---|---|---|
| Lift | Shadows and dark tones (0-30% luminance) | Tint shadows, crush blacks, add depth |
| Gamma | Midtones (30-70% luminance) | Primary color grading decisions, skin tone adjustment |
| Gain | Highlights and bright tones (70-100% luminance) | Adjust highlights, control sky/window tones |
How to use the wheels
- Drag the centre point toward a color to tint that tonal range. Drag toward yellow/orange for warmth, toward blue for cool tones.
- Luminance slider — The vertical slider on the right side of each wheel adjusts brightness without introducing color shifts.
- Double-click any wheel to reset it to neutral.
- Numeric entry — Click the value displays below each wheel to type exact values for precise matching.
Global adjustments
Below the color wheels, you will find sliders for overall image control:
| Parameter | Range | Description |
|---|---|---|
| Exposure | -3.0 to +3.0 stops | Overall brightness. 1 stop = doubling or halving the light. |
| Contrast | -100 to +100 | Tonal range expansion (positive) or compression (negative). |
| Saturation | 0 to 200 | Color intensity. 0 = monochrome, 100 = original, 200 = oversaturated. |
| Temperature | 2000K to 12000K | White balance. Lower = warmer (orange), higher = cooler (blue). |
| Tint | -100 to +100 | Green/magenta axis for fine white balance correction. |
| Highlights | -100 to +100 | Recover or boost the brightest areas of the image. |
| Shadows | -100 to +100 | Lift or deepen the darkest areas of the image. |
Curves Editor
The curves editor provides precise control over luminance and individual color channels (Red, Green, Blue). Open it from the Color Grade inspector by clicking the Curves tab.
Luminance curve
The master (luma) curve maps input brightness to output brightness. Click anywhere on the diagonal line to add a control point, then drag to adjust.
- S-curve — Lift the upper portion and lower the bottom portion for increased contrast. The most common creative adjustment.
- Lift blacks — Raise the bottom-left point to create a faded, filmic look.
- Crush blacks — Pull the bottom-left point down to deepen shadows and add drama.
Channel curves
Switch between Red, Green, and Blue channels using the channel selector buttons. Adjusting individual channels lets you perform color grading and white balance correction with surgical precision.
- Raise the Red curve midpoint for warmer tones, lower it for cooler/cyan tones.
- Raise the Blue curve highlights for a teal-and-orange look (a popular cinematic grade).
- Use the Green channel sparingly — small adjustments have a significant impact on skin tones.
Hue vs. Hue / Hue vs. Sat / Hue vs. Luma
Advanced curve modes for targeted color work:
- Hue vs. Hue — Shift specific hues to different colors. Example: shift green foliage toward teal.
- Hue vs. Sat — Adjust the saturation of specific hues. Example: desaturate everything except skin tones.
- Hue vs. Luma — Adjust the brightness of specific hues. Example: darken a bright sky without affecting skin.
LUT Browser
Look-Up Tables (LUTs) apply predefined color transformations to your footage. AIVE ONE Beta ships with a curated set of LUTs organized by category.
Built-in LUT categories
| Category | Count | Description |
|---|---|---|
| Film | 8 | Classic cinema looks: warm noir, cool thriller, desaturated drama, golden hour |
| Social | 6 | High-contrast, vibrant looks optimized for phone screens and social feeds |
| Documentary | 4 | Neutral, clean grades that enhance without stylising |
| Log-to-Rec.709 | 12 | Technical transforms for S-Log2, S-Log3, C-Log, C-Log3, Log-C, V-Log, N-Log, F-Log |
| HDR | 4 | Rec.2020 PQ and HLG transforms for HDR delivery |
Importing custom LUTs
- Open the LUT Browser in the Color Grade inspector.
- Click the + button or drag
.cubeor.3dlfiles directly into the browser. - Imported LUTs appear in a Custom category.
- Right-click any LUT to add it to your Favourites for quick access.
LUT intensity
After applying a LUT, use the Intensity slider (0-100%) to dial back the effect. This blends between the original and graded image, letting you find the right strength for your footage.
Video Scopes
Enable scopes from the Color Grade panel toolbar. Keep these open during grading to make informed decisions.
Available scopes
| Scope | What It Shows | Key Usage |
|---|---|---|
| Waveform | Luminance distribution across the horizontal axis | Keep blacks above 0 and whites below 100 for broadcast-safe levels |
| RGB Parade | Separate Red, Green, Blue waveforms side by side | Identify color casts — all three channels should be roughly balanced for neutral whites |
| Vectorscope | Color distribution on a circular plot | Check skin tone accuracy (should fall along the skin tone line). Saturation = distance from centre |
| Histogram | Distribution of brightness values | Identify clipping (spikes at 0 or 100) and overall exposure balance |
Audio Mixer
The audio mixer provides per-lane volume and pan controls with real-time level metering. Open it via View > Audio Mixer or press Cmd+Shift+8. Each of the seven semantic lanes gets its own channel strip.
Channel strip controls
| Control | Description |
|---|---|
| Volume fader | Drag to adjust the lane's volume level in dB. Range: -inf to +12 dB. |
| Pan knob | Set the stereo position. -100 = hard left, 0 = centre, +100 = hard right. |
| Mute (M) | Silence the lane. The lane is still processed for effects but output is muted. |
| Solo (S) | Isolate this lane and mute all others. Multiple lanes can be soloed simultaneously. |
| Level meter | Real-time peak (thin line) and RMS (filled bar) level display. Green = safe, yellow = hot, red = clipping. |
| Effects insert | Click the FX slot to add EQ, compression, reverb, or other audio effects to the lane. |
Master bus
The master bus at the right shows the final mixed output. It includes a loudness meter (LUFS), true peak meter, and a master volume fader. Keep your peaks below -1 dBTP (decibels True Peak) to avoid clipping on export and during codec compression.
Automation
Click the Automation button on any channel strip to reveal volume and pan automation lanes in the timeline. Draw automation curves to create smooth fades, ducking effects, and dynamic panning.
EQ & Compression
Parametric EQ
AIVE ONE Beta includes a 10-band parametric EQ with visual frequency display. Add it to any lane via the mixer's FX slot or from the Audio section of the Inspector.
| Band Type | Use Case |
|---|---|
| High-pass filter | Remove low-frequency rumble below a cutoff (e.g., 80 Hz for voice). Essential for cleaning up dialogue. |
| Low shelf | Boost or cut all frequencies below a threshold. Add warmth (+2 dB at 200 Hz) or reduce muddiness. |
| Parametric bands (x6) | Target specific frequencies with adjustable Q (bandwidth). Notch out resonances or boost presence. |
| High shelf | Boost or cut all frequencies above a threshold. Add air (+3 dB at 10 kHz) or tame harshness. |
| Low-pass filter | Remove high-frequency noise above a cutoff. Useful for taming sibilance in extreme cases. |
Presets
The EQ ships with presets for common scenarios: Voice Clarity, Podcast Warmth, Music Bed, Telephone Effect, De-mud. Apply a preset as a starting point and fine-tune from there.
Compressor
The dynamics compressor reduces the volume range of audio, making quiet parts louder and loud parts quieter. Essential for voice and dialogue.
| Parameter | Range | Description |
|---|---|---|
| Threshold | -60 to 0 dB | Level above which compression begins. Start around -20 dB for dialogue. |
| Ratio | 1:1 to 20:1 | Amount of gain reduction. 3:1 = gentle, 8:1 = heavy, 20:1 = limiting. |
| Attack | 0.1 to 100 ms | How quickly compression engages. Faster = catches transients, slower = more natural. |
| Release | 10 to 1000 ms | How quickly compression disengages. Match to the rhythm of speech for transparent results. |
| Make-up gain | 0 to +24 dB | Compensate for volume reduction caused by compression. |
| Knee | Hard / Soft | Hard knee = abrupt onset, soft knee = gradual onset (more musical). |
Loudness Standards (LUFS)
Different platforms have different loudness requirements. AIVE ONE Beta measures loudness in LUFS (Loudness Units Full Scale) and can automatically normalise your audio to any target.
| Platform | Target (Integrated LUFS) | True Peak Max |
|---|---|---|
| YouTube | -14 LUFS | -1 dBTP |
| Spotify / Apple Music | -14 LUFS | -1 dBTP |
| Podcasts (Apple/Spotify) | -16 LUFS | -1 dBTP |
| Broadcast TV (EBU R128) | -23 LUFS | -1 dBTP |
| Broadcast TV (ATSC A/85) | -24 LKFS | -2 dBTP |
| Cinema (theatrical) | -27 LUFS | -1 dBTP |
| Instagram / TikTok / Reels | -14 LUFS | -1 dBTP |
How to normalise
- Open the Export dialog (
Cmd+E). - In the Audio section, enable Loudness Normalisation.
- Select your target platform from the dropdown, or enter a custom LUFS value.
- AIVE ONE Beta measures the integrated loudness of your entire timeline and applies the correct gain offset during export.
Audio Effects
AIVE ONE Beta ships with a comprehensive set of built-in audio effects. Apply them per-clip in the Inspector or per-lane in the Mixer.
Available effects
| Effect | Description |
|---|---|
| Parametric EQ | 10-band parametric equaliser with visual display. See EQ section above. |
| Compressor | Dynamics compressor with threshold, ratio, attack, release, and make-up gain. |
| Limiter | Brick-wall peak limiter. Prevents audio from exceeding a set ceiling. Essential for broadcast delivery. |
| Noise Gate | Silences audio below a set threshold. Removes low-level background noise between speech segments. |
| Reverb | Adds room ambience. Presets include Small Room, Large Hall, Cathedral, and Plate. Adjustable decay, pre-delay, and wet/dry mix. |
| Delay | Tempo-synced or free-time echo effect with feedback and stereo spread controls. |
| De-esser | Reduces harsh sibilance (S and T sounds) in speech. Frequency-targeted compression. |
| Pitch Shift | Raise or lower pitch in semitones without changing speed. Useful for voice disguise or creative effects. |
| Chorus | Thickens audio by adding slightly detuned copies. Subtle settings work well on voiceover. |
| Stereo Widener | Expands or narrows the stereo image. Use on music beds to create space for centre-panned dialogue. |
Effects chain order
Effects are processed top-to-bottom in the FX slot. The recommended order for dialogue:
- Noise Gate (remove background noise)
- EQ (shape the tone)
- Compressor (even out dynamics)
- De-esser (tame sibilance)
- Limiter (catch peaks)
Noise Removal
Select a clip and open the Audio section in the Inspector to access noise removal tools. For AI-powered noise removal, see the AI Audio Cleanup section.
Manual noise removal workflow
- Noise Learn — Select a portion of your clip that contains only background noise (no speech). This should be at least 1 second long. Click Learn Noise Profile.
- Denoise — Apply the learned profile with an adjustable reduction amount (0-100%). Start at 50% and increase until the noise is gone without introducing artifacts or making speech sound robotic.
- De-hum — Removes electrical hum (50 Hz or 60 Hz depending on your region) and its harmonics with a single click.
- De-clip — Repairs audio that was recorded too hot. Works best on moderate clipping. Severe distortion may not be fully recoverable.
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