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Color & Audio

Professional color grading and audio production tools for broadcast-ready output.

Color Correction Workflow

AIVE ONE Beta uses a node-based color pipeline with a recommended order of operations for professional results. Follow this workflow for consistent, high-quality grades.

  1. Apply log transform — If your footage was shot in a log profile (S-Log, C-Log, Log-C, V-Log), apply the corresponding Log-to-Rec.709 LUT first. This normalises your footage into a standard color space.
  2. Primary correction — Fix exposure, white balance, and contrast using the color wheels and global adjustment sliders. Get the image to a neutral, well-exposed starting point.
  3. Secondary correction — Target specific colors or luminance ranges using HSL qualifiers or the curves editor. Adjust skin tones, sky color, or specific objects without affecting the rest of the image.
  4. Creative grade — Apply a creative LUT or manual color grade to establish the overall look and mood of your project.
  5. Shot matching — Use the Shot Match tool or AI Color Grading to ensure visual consistency across all clips in your timeline.
  6. Final check — Verify levels using the video scopes. Ensure broadcast-safe levels if delivering to television.
Non-destructive editing: All color adjustments in AIVE ONE Beta are non-destructive. Your original media is never modified. Disable any adjustment by toggling its visibility in the color inspector, or reset everything with a single click.

Color Wheels

AIVE ONE Beta includes a three-way color corrector with Lift, Gamma, and Gain wheels — the same model used in professional color grading suites.

WheelControlsUse Case
LiftShadows and dark tones (0-30% luminance)Tint shadows, crush blacks, add depth
GammaMidtones (30-70% luminance)Primary color grading decisions, skin tone adjustment
GainHighlights and bright tones (70-100% luminance)Adjust highlights, control sky/window tones

How to use the wheels

Global adjustments

Below the color wheels, you will find sliders for overall image control:

ParameterRangeDescription
Exposure-3.0 to +3.0 stopsOverall brightness. 1 stop = doubling or halving the light.
Contrast-100 to +100Tonal range expansion (positive) or compression (negative).
Saturation0 to 200Color intensity. 0 = monochrome, 100 = original, 200 = oversaturated.
Temperature2000K to 12000KWhite balance. Lower = warmer (orange), higher = cooler (blue).
Tint-100 to +100Green/magenta axis for fine white balance correction.
Highlights-100 to +100Recover or boost the brightest areas of the image.
Shadows-100 to +100Lift or deepen the darkest areas of the image.

Curves Editor

The curves editor provides precise control over luminance and individual color channels (Red, Green, Blue). Open it from the Color Grade inspector by clicking the Curves tab.

Luminance curve

The master (luma) curve maps input brightness to output brightness. Click anywhere on the diagonal line to add a control point, then drag to adjust.

Channel curves

Switch between Red, Green, and Blue channels using the channel selector buttons. Adjusting individual channels lets you perform color grading and white balance correction with surgical precision.

Hue vs. Hue / Hue vs. Sat / Hue vs. Luma

Advanced curve modes for targeted color work:

Tip: Use the eyedropper tool to click on a specific color in the Viewer. The curves editor will highlight the corresponding point on the curve, making it easy to target precise colors.

LUT Browser

Look-Up Tables (LUTs) apply predefined color transformations to your footage. AIVE ONE Beta ships with a curated set of LUTs organized by category.

Built-in LUT categories

CategoryCountDescription
Film8Classic cinema looks: warm noir, cool thriller, desaturated drama, golden hour
Social6High-contrast, vibrant looks optimized for phone screens and social feeds
Documentary4Neutral, clean grades that enhance without stylising
Log-to-Rec.70912Technical transforms for S-Log2, S-Log3, C-Log, C-Log3, Log-C, V-Log, N-Log, F-Log
HDR4Rec.2020 PQ and HLG transforms for HDR delivery

Importing custom LUTs

  1. Open the LUT Browser in the Color Grade inspector.
  2. Click the + button or drag .cube or .3dl files directly into the browser.
  3. Imported LUTs appear in a Custom category.
  4. Right-click any LUT to add it to your Favourites for quick access.

LUT intensity

After applying a LUT, use the Intensity slider (0-100%) to dial back the effect. This blends between the original and graded image, letting you find the right strength for your footage.

Order matters: Apply your technical LUT first (log conversion), then add your creative LUT on top. Reversing this order will produce incorrect results because the creative LUT expects Rec.709 input.

Video Scopes

Enable scopes from the Color Grade panel toolbar. Keep these open during grading to make informed decisions.

Available scopes

ScopeWhat It ShowsKey Usage
WaveformLuminance distribution across the horizontal axisKeep blacks above 0 and whites below 100 for broadcast-safe levels
RGB ParadeSeparate Red, Green, Blue waveforms side by sideIdentify color casts — all three channels should be roughly balanced for neutral whites
VectorscopeColor distribution on a circular plotCheck skin tone accuracy (should fall along the skin tone line). Saturation = distance from centre
HistogramDistribution of brightness valuesIdentify clipping (spikes at 0 or 100) and overall exposure balance
Broadcast safe: For television delivery, enable the Broadcast Safe filter in the Color Grade inspector. This automatically clamps levels to legal ranges (16-235 for 8-bit, 64-940 for 10-bit).

Audio Mixer

The audio mixer provides per-lane volume and pan controls with real-time level metering. Open it via View > Audio Mixer or press Cmd+Shift+8. Each of the seven semantic lanes gets its own channel strip.

Channel strip controls

ControlDescription
Volume faderDrag to adjust the lane's volume level in dB. Range: -inf to +12 dB.
Pan knobSet the stereo position. -100 = hard left, 0 = centre, +100 = hard right.
Mute (M)Silence the lane. The lane is still processed for effects but output is muted.
Solo (S)Isolate this lane and mute all others. Multiple lanes can be soloed simultaneously.
Level meterReal-time peak (thin line) and RMS (filled bar) level display. Green = safe, yellow = hot, red = clipping.
Effects insertClick the FX slot to add EQ, compression, reverb, or other audio effects to the lane.

Master bus

The master bus at the right shows the final mixed output. It includes a loudness meter (LUFS), true peak meter, and a master volume fader. Keep your peaks below -1 dBTP (decibels True Peak) to avoid clipping on export and during codec compression.

Automation

Click the Automation button on any channel strip to reveal volume and pan automation lanes in the timeline. Draw automation curves to create smooth fades, ducking effects, and dynamic panning.

Tip: Use the Music ducking feature (right-click the Music lane header) to automatically lower music volume when speech is detected in the Dialog lane. Adjust the ducking amount (-6 to -18 dB) and attack/release timing in the inspector.

EQ & Compression

Parametric EQ

AIVE ONE Beta includes a 10-band parametric EQ with visual frequency display. Add it to any lane via the mixer's FX slot or from the Audio section of the Inspector.

Band TypeUse Case
High-pass filterRemove low-frequency rumble below a cutoff (e.g., 80 Hz for voice). Essential for cleaning up dialogue.
Low shelfBoost or cut all frequencies below a threshold. Add warmth (+2 dB at 200 Hz) or reduce muddiness.
Parametric bands (x6)Target specific frequencies with adjustable Q (bandwidth). Notch out resonances or boost presence.
High shelfBoost or cut all frequencies above a threshold. Add air (+3 dB at 10 kHz) or tame harshness.
Low-pass filterRemove high-frequency noise above a cutoff. Useful for taming sibilance in extreme cases.

Presets

The EQ ships with presets for common scenarios: Voice Clarity, Podcast Warmth, Music Bed, Telephone Effect, De-mud. Apply a preset as a starting point and fine-tune from there.

Compressor

The dynamics compressor reduces the volume range of audio, making quiet parts louder and loud parts quieter. Essential for voice and dialogue.

ParameterRangeDescription
Threshold-60 to 0 dBLevel above which compression begins. Start around -20 dB for dialogue.
Ratio1:1 to 20:1Amount of gain reduction. 3:1 = gentle, 8:1 = heavy, 20:1 = limiting.
Attack0.1 to 100 msHow quickly compression engages. Faster = catches transients, slower = more natural.
Release10 to 1000 msHow quickly compression disengages. Match to the rhythm of speech for transparent results.
Make-up gain0 to +24 dBCompensate for volume reduction caused by compression.
KneeHard / SoftHard knee = abrupt onset, soft knee = gradual onset (more musical).
Recommended settings for dialogue: Threshold -18 dB, Ratio 3:1, Attack 10 ms, Release 100 ms, Soft knee. This produces natural-sounding compression that evens out volume without squashing the performance.

Loudness Standards (LUFS)

Different platforms have different loudness requirements. AIVE ONE Beta measures loudness in LUFS (Loudness Units Full Scale) and can automatically normalise your audio to any target.

PlatformTarget (Integrated LUFS)True Peak Max
YouTube-14 LUFS-1 dBTP
Spotify / Apple Music-14 LUFS-1 dBTP
Podcasts (Apple/Spotify)-16 LUFS-1 dBTP
Broadcast TV (EBU R128)-23 LUFS-1 dBTP
Broadcast TV (ATSC A/85)-24 LKFS-2 dBTP
Cinema (theatrical)-27 LUFS-1 dBTP
Instagram / TikTok / Reels-14 LUFS-1 dBTP

How to normalise

  1. Open the Export dialog (Cmd+E).
  2. In the Audio section, enable Loudness Normalisation.
  3. Select your target platform from the dropdown, or enter a custom LUFS value.
  4. AIVE ONE Beta measures the integrated loudness of your entire timeline and applies the correct gain offset during export.
Do not over-compress. Loudness normalisation works best on audio with healthy dynamic range. If your audio is already heavily compressed, normalisation may push it into distortion territory. Use the loudness meter in the master bus to monitor levels during editing.

Audio Effects

AIVE ONE Beta ships with a comprehensive set of built-in audio effects. Apply them per-clip in the Inspector or per-lane in the Mixer.

Available effects

EffectDescription
Parametric EQ10-band parametric equaliser with visual display. See EQ section above.
CompressorDynamics compressor with threshold, ratio, attack, release, and make-up gain.
LimiterBrick-wall peak limiter. Prevents audio from exceeding a set ceiling. Essential for broadcast delivery.
Noise GateSilences audio below a set threshold. Removes low-level background noise between speech segments.
ReverbAdds room ambience. Presets include Small Room, Large Hall, Cathedral, and Plate. Adjustable decay, pre-delay, and wet/dry mix.
DelayTempo-synced or free-time echo effect with feedback and stereo spread controls.
De-esserReduces harsh sibilance (S and T sounds) in speech. Frequency-targeted compression.
Pitch ShiftRaise or lower pitch in semitones without changing speed. Useful for voice disguise or creative effects.
ChorusThickens audio by adding slightly detuned copies. Subtle settings work well on voiceover.
Stereo WidenerExpands or narrows the stereo image. Use on music beds to create space for centre-panned dialogue.

Effects chain order

Effects are processed top-to-bottom in the FX slot. The recommended order for dialogue:

  1. Noise Gate (remove background noise)
  2. EQ (shape the tone)
  3. Compressor (even out dynamics)
  4. De-esser (tame sibilance)
  5. Limiter (catch peaks)
Tip: Drag effects in the FX slot to reorder them. Click the bypass toggle next to each effect to A/B compare with and without the effect.

Noise Removal

Select a clip and open the Audio section in the Inspector to access noise removal tools. For AI-powered noise removal, see the AI Audio Cleanup section.

Manual noise removal workflow

  1. Noise Learn — Select a portion of your clip that contains only background noise (no speech). This should be at least 1 second long. Click Learn Noise Profile.
  2. Denoise — Apply the learned profile with an adjustable reduction amount (0-100%). Start at 50% and increase until the noise is gone without introducing artifacts or making speech sound robotic.
  3. De-hum — Removes electrical hum (50 Hz or 60 Hz depending on your region) and its harmonics with a single click.
  4. De-clip — Repairs audio that was recorded too hot. Works best on moderate clipping. Severe distortion may not be fully recoverable.
AI vs. manual: The AI Audio Cleanup (free on all plans) uses a neural network and does not require a noise profile sample. It generally produces better results with less effort. Use manual noise removal when you need precise control over the noise profile or when working offline on a device without AI model support.